@book
{TN_libero_mab2,
author = {
Devlin, Keith J.
},
title = {
Mathematics education for a new era
video games as a medium for learning
},
publisher = {A K Peters, Ltd.},
publisher = {},
isbn = {9781568814315},
keywords = {
Mathematics Study and teaching (Elementary)
,
Mathematical recreations
,
Games in mathematics education
,
Video games and children
,
Mathematics
,
Study and teaching (Elementary)
,
Mathematikunterricht
,
Videospiel
},
year = {[2011]},
year = {, @ 2011},
abstract = {Literaturverzeichnis: Seiten 201-203},
abstract = {State of playStreet smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematical proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.},
address = {
Natick, Massachusetts.
,
},
url = {
http://slubdd.de/katalog?TN_libero_mab2
}
}