@book {TN_libero_mab2,
author = { Devlin, Keith J. },
title = { Mathematics education for a new era video games as a medium for learning },
publisher = {A K Peters, Ltd.},
publisher = {},
isbn = {9781568814315},
keywords = { Mathematics Study and teaching (Elementary) , Mathematical recreations , Games in mathematics education , Video games and children , Mathematics , Study and teaching (Elementary) , Mathematikunterricht , Videospiel },
year = {[2011]},
year = {, @ 2011},
abstract = {Literaturverzeichnis: Seiten 201-203},
abstract = {State of playStreet smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematical proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.},
address = { Natick, Massachusetts. , },
url = { http://slubdd.de/katalog?TN_libero_mab2 }
}
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