TY - GEN
AU - Suter, Beat
AU - Kocher, Mela
AU - Bauer, René
TI - Games and rules: game mechanics for the "Magic Circle"
PB - transcript Verlag
SN - 9783839443040
KW - Computerspiel
KW - Spiel
KW - Design
KW - Medien
KW - Ästhetik
KW - Kunst
KW - Wissenschaft
KW - Motivation
KW - Narration
KW - Video
KW - Aporia and Epiphany
KW - Ergodic Systems
KW - Game Mechanics
KW - Game Studies
KW - Ludology
KW - Media
KW - Video Games
PY - 2019
N2 - Veröffentlichungsversion
N2 - begutachtet
N2 - Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
BT - Edition Medienwissenschaft ; Bd. 53
BT - Interaktive, elektronische Medien
CY - Bielefeld
UR - http://slubdd.de/katalog?TN_libero_mab2
ER -
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