• Media type: Text; E-Article; Electronic Conference Proceeding
  • Title: Keep That Card in Mind: Card Guessing with Limited Memory
  • Contributor: Menuhin, Boaz [Author]; Naor, Moni [Author]
  • Published: Schloss Dagstuhl – Leibniz-Zentrum für Informatik, 2022
  • Language: English
  • DOI: https://doi.org/10.4230/LIPIcs.ITCS.2022.107
  • Keywords: Information Theory ; Card Guessing ; Streaming Algorithms ; Two Player Game ; Adversarial Robustness ; Compression Argument ; Adaptivity vs Non-adaptivity
  • Origination:
  • Footnote: Diese Datenquelle enthält auch Bestandsnachweise, die nicht zu einem Volltext führen.
  • Description: A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of n cards (labeled 1, ., n). For n turns, the Dealer draws a card from the deck, the Guesser guesses which card was drawn, and then the card is discarded from the deck. The Guesser receives a point for each correctly guessed card. With perfect memory, a Guesser can keep track of all cards that were played so far and pick at random a card that has not appeared so far, yielding in expectation ln n correct guesses, regardless of how the Dealer arranges the deck. With no memory, the best a Guesser can do will result in a single guess in expectation. We consider the case of a memory bounded Guesser that has m < n memory bits. We show that the performance of such a memory bounded Guesser depends much on the behavior of the Dealer. In more detail, we show that there is a gap between the static case, where the Dealer draws cards from a properly shuffled deck or a prearranged one, and the adaptive case, where the Dealer draws cards thoughtfully, in an adversarial manner. Specifically: 1) We show a Guesser with O(log² n) memory bits that scores a near optimal result against any static Dealer. 2) We show that no Guesser with m bits of memory can score better than O(√m) correct guesses against a random Dealer, thus, no Guesser can score better than min {√m, ln n}, i.e., the above Guesser is optimal. 3) We show an efficient adaptive Dealer against which no Guesser with m memory bits can make more than ln m + 2 ln log n + O(1) correct guesses in expectation. These results are (almost) tight, and we prove them using compression arguments that harness the guessing strategy for encoding.
  • Access State: Open Access