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Chorianopoulos, Konstantinos
[HerausgeberIn];
Divitini, Monica
[HerausgeberIn];
Baalsrud Hauge, Jannicke
[HerausgeberIn];
Jaccheri, Letizia
[HerausgeberIn];
Malaka, Rainer
[HerausgeberIn]
Entertainment Computing - ICEC 2015
:
14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
- [1st ed. 2015]
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- Medientyp: E-Book; Konferenzbericht
- Titel: Entertainment Computing - ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
- Beteiligte: Chorianopoulos, Konstantinos [Hrsg.]; Divitini, Monica [Hrsg.]; Baalsrud Hauge, Jannicke [Hrsg.]; Jaccheri, Letizia [Hrsg.]; Malaka, Rainer [Hrsg.]
- Erschienen: Cham; Heidelberg; New York; Dordrecht; London: Springer, 2015
-
Erschienen in:
Lecture notes in computer science ; 9353
Bücher - Ausgabe: 1st ed. 2015
- Enthält:
- Umfang: Online-Ressource (XVI, 583 p. 168 illus, online resource)
- Sprache: Englisch
- ISBN: 9783319245898
- DOI: 10.1007/978-3-319-24589-8
- Identifikator:
- Entstehung:
-
RVK-Notation:
SS 4800 : Lecture notes in computer science
- Schlagwörter: Computer science ; Computer Science ; Personal computers. ; User interfaces (Computer systems) ; Artificial intelligence ; Computer graphics ; Personal computers ; Multimedia systems ; Microcomputers ; Interactive multimedia. ; Human-computer interaction. ; Konferenzschrift
-
Beschreibung:
Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment. -
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