• Medientyp: E-Book; Konferenzbericht
  • Titel: Entertainment Computing - ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
  • Beteiligte: Chorianopoulos, Konstantinos [Hrsg.]; Divitini, Monica [Hrsg.]; Baalsrud Hauge, Jannicke [Hrsg.]; Jaccheri, Letizia [Hrsg.]; Malaka, Rainer [Hrsg.]
  • Erschienen: Cham; Heidelberg; New York; Dordrecht; London: Springer, 2015
  • Erschienen in: Lecture notes in computer science ; 9353
    Bücher
  • Ausgabe: 1st ed. 2015
  • Enthält:
  • Umfang: Online-Ressource (XVI, 583 p. 168 illus, online resource)
  • Sprache: Englisch
  • ISBN: 9783319245898
  • DOI: 10.1007/978-3-319-24589-8
  • Identifikator:
  • Entstehung:
  • RVK-Notation: SS 4800 : Lecture notes in computer science
  • Schlagwörter: Computer science ; Computer Science ; Personal computers. ; User interfaces (Computer systems) ; Artificial intelligence ; Computer graphics ; Personal computers ; Multimedia systems ; Microcomputers ; Interactive multimedia. ; Human-computer interaction. ; Konferenzschrift
  • Beschreibung: Computer games -- Serious games for learning -- Interactive games -- Design and evaluation methods for Entertainment Computing; Digital storytelling -- Games for health and well-being -- Digital art and installations; Artificial intelligence and machine learning for entertainment -- Interactive television and entertainment.

    This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
  • Anmerkungen: Literaturangaben