• Medientyp: E-Book
  • Titel: Learner-centered design of computing education : research on computing for everyone
  • Beteiligte: Guzdial, Mark [VerfasserIn]
  • Erschienen: San Rafael, California (1537 Fourth Street, San Rafael, CA 94901 USA): Morgan & Claypool, 2016
  • Erschienen in: Synthesis lectures on human-centered informatics ; 33
  • Umfang: Online-Ressource (xviii, 147 pages); illustrations
  • Sprache: Englisch
  • DOI: 10.2200/S00684ED1V01Y201511HCI033
  • ISBN: 9781627053525
  • Identifikator:
  • Schlagwörter: Computer science ; Student-centered learning
  • Entstehung:
  • Anmerkungen: Part of: Synthesis digital library of engineering and computer science. - Includes bibliographical references (pages 111-140) and index. - Google book search. Google scholar. INSPEC. Compendex. - Title from PDF title page (viewed on December 29, 2015)
    1. What does computing for everyone mean? -- 1.1 Defining terms: computing education, computer science, and programming -- 1.2 Why should everyone learn computing? -- 1.2.1 Jobs -- 1.2.2 Learn about their world -- 1.2.3 Computational thinking -- 1.2.4 Computational literacy -- 1.2.5 Productivity -- 1.2.6 Broadening participation -- 1.3 How do we teach computer science now? -- 1.3.1 Perspectives of computer science teachers -- 1.3.2 Teaching for software development expertise -- 1.3.3 Expertise and authenticity are socially determined -- 1.3.4 The inverse Lake Wobegon effect -- 1.4 How should we teach computing for everyone? -- 1.4.1 Learner-centered design -- 1.4.2 Example: Computational media at Georgia Tech -- 1.5 Overview of the book --
    Mode of access: World Wide Web
    System requirements: Adobe Acrobat Reader
  • Beschreibung: Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn't just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.