Erschienen:
New York, NY; Heidelberg [u.a.]: Springer, 2013
Enthält:
pt. I. Overview1. Issues in human factors evaluations of augmented reality systems / Mark A. Livingston
2. Human factors research in audio augmented reality / Nicholas Mariette
pt. II. Perception and cognition ; 3. Basic perception in head-worn augmented reality displays / Mark A. Livingston [and others]
4. Pursuit of "X-ray vision" for augmented reality / Mark A. Livingston [and others]
5. Cognitive issues in mobile augmented reality: an embodied perspective / Nai Li and Henry Been-Lirn Duh
pt. III. Design principles and recommendations ; 6. Mobile augmented reality: a design perspective / Marco de Sá and Elizabeth F. Churchill
7. Design guidelines for mobile augmented reality: user experience / Subhashini Ganapathy
8. Usability recommendations for mixed interactive systems: extraction and integration in a design process / Emmanuel Dubois [and others]
pt. IV. User experience ; 9. Concepts and subjective measures for evaluating user experience of mobile augmented reality services / Thomas Olsson
10. Enhancing user role in augmented reality interactive simulations / Pier Paolo Valentini
11. Interactive AR installation: lessons learned in the field of art, design and cultural heritage / Yolande Kolstee.