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  1. Caserman, Polona [Author] ; Steinmetz, Ralf [Degree supervisor]; Rüppel, Uwe [Degree supervisor]; Göbel, Stefan [Degree supervisor]

    Full-Body Motion Tracking In Immersive Virtual Reality - Full-Body Motion Reconstruction and Recognition for Immersive Multiplayer Serious Games

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    Darmstadt: Universitäts- und Landesbibliothek, 2021

  2. Caserman, Polona [Author] ; Steinmetz, Ralf [Degree supervisor]; Rüppel, Uwe [Degree supervisor]; Göbel, Stefan [Degree supervisor]

    Full-Body Motion Tracking In Immersive Virtual Reality - Full-Body Motion Reconstruction and Recognition for Immersive Multiplayer Serious Games

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    Darmstadt: Universitäts- und Landesbibliothek, 2021

  3. Göbel, Stefan [Editor]; Garcia-Agundez, Augusto [Editor]; Tregel, Thomas [Editor]; Ma, Minhua [Editor]; Baalsrud Hauge, Jannicke [Editor]; Oliveira, Manuel [Editor]; Marsh, Tim [Editor]; Caserman, Polona [Editor]

    Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings

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    Cham: Springer International Publishing, 2018

    Published in: Information Systems and Applications, incl. Internet/Web, and HCI ; 11243- SpringerLink ; Bücher

  4. Bruder, Regina [Author]; Eckert, Tobias [Author]; Conradt, Julian [Author]; Caserman, Polona [Author]; Schaub, Marcel [Author]; Hofmann, Katrin [Author]; Wiemeyer, Josef [Author]; Straßburg, Katharina [Author]; Müller, Philipp [Author]; Göbel, Stefan [Author]

    Gütekriterien Serious Games - Langfassung 30.03.2021

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    Darmstadt: Universitäts- und Landesbibliothek, 2021

  5. Caserman, Polona; Martinussen, Michelle; Göbel, Stefan

    Entertainment Computing and Serious Games: Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications

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    Springer International Publishing, 2019

    Published in: Entertainment Computing and Serious Games

  6. Garcia-Agundez, Augusto; Westmeier, Aiko; Caserman, Polona; Konrad, Robert; Göbel, Stefan

    Serious Games: An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness

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    Springer International Publishing, 2017

    Published in: Serious Games