• Media type: E-Article
  • Title: Prophecy, pre-destination, and free-form gameplay : the Nerevarine prophecy in Bethesda’s ‘Morrowind’
  • Contributor: Slater, Angus [Author]
  • imprint: 2015
  • Published in: Online - Heidelberg journal of religions on the internet ; 7(2015), Seite 161-184
  • Language: English
  • DOI: 10.11588/rel.2015.0.18512
  • ISSN: 1861-5813
  • Identifier:
  • Keywords: Morrowind > Held > Prophetie > Liverollenspiel
  • Origination:
  • Footnote:
  • Description: ‘Morrowind’, Bethesda’s 2002 game, marries an explicit attachment to the type of free-form, gaming experience that allows for intensely personal character creation and role-play, with a rich and complex main storyline based on the theological concept of prophecy - the story of the reincarnation of the legendary hero, Indoril Nerevar. The interaction between these two aspects of the game puts Morrowind in a particular position at the point of interaction between theology and computer game design. By seeking to balance the competing demands of an explicitly prophetic main story with a free-form user experience, Morrowind produces an effective synthesis of both narrative gaming and theological prophecy in a new light which changes the common paradigm of both. This paper aims to trace and highlight the way in which this tension has been resolved within the game, relying on a voluntary understanding of prophecy and a distinct approach to narrative urgency.
  • Access State: Open Access