• Media type: Book
  • Title: The gameful world : approaches, issues, applications
  • Contains: An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric ZimmermanThe ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding
    Why gamification is bullshit / Ian Bogost
    Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche
    Contraludics / Mark Pesce
    Gamification and motivation / C. Scott Rigby
    Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen
    Losing is fun / McKenzie Wark
    Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke
    Games as design archetypes / John M. Carroll
    Behind games : playful mindsets and transformative practices / Jaakko Stenros
    A gameful mind / Buster Benson
    Playing the good life : gamification and ethics / Miguel Sicart
    Games and the world / Frank Lantz
    Playful aesthetics : toward a ludic language / Mary Flanagan
    Gamification and post-fordist capitalism / PJ Rey
    Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven
    Gamification and culture / Rilla Khaled
    The playpump / Ralph Borland
    Technologies of control? : foucault and gamification / Jennifer R. Whitson
    Privacy and data collection in the gameful world / Lori Andrews
    Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager
    Playful systems / Kevin Slavin
    The technical conditions of a gameful world / Nicolas Nova
    Bot-mediated reality / Daniel A. Suarez
    The gamepocalypse and the pleasure revolution / Jesse Schell
    Playful design in practice / Jussi Holopainen and May Stain
    Gamification and the enterprise / Ethan Mollick and Kevin Werbach
    When peers select tasks and teams / JP Rangaswami
    Gamification and social media / Cliff Lampe
    Collaboration in the gameful world / Peter Williams
    Massively multiplayer research : gamification and (citizen) science / Seth Cooper
    Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler
    Homo ludens (subspecies politikos) / William Gaver
    The gameful city / Kars Alfrink
    Mobilising gamification / Paul Coulton
    Gamifying green : gamification and environmental sustainability / Jon Froehlich
    Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton
    Learning to pivot : a play on possibility / Katie Salen
    Gamification and learning / Dennis Ramirez and Kurt Squire
    I'm not playful, I'm gameful / Jane McGonigal.
  • Contributor: Walz, Steffen P. [HerausgeberIn]; Deterding, Sebastian [HerausgeberIn]
  • imprint: Cambridge, Mass.; London, England: MIT Press, [2014]
  • Extent: IX, 676 Seiten; Illustrationen, Diagramme
  • Language: English
  • ISBN: 9780262028004
  • RVK notation: DW 4400 : Allgemeines und Deutschland
    MS 7965 : Internet, neue Medien
    AP 15963 : Spiel
    AP 99500 : Allgemeines
    MR 7100 : Kultursystem, Kulturbegriff (auch theoretische Kulturanthropologie) und Kulturvergleich; Kultursoziologie allgemein
  • Keywords: Spiel > Soziale Wirklichkeit
    Computerspiel > Interaktive Medien > Virtuelle Realität > Soziologie
  • Origination:
  • Footnote: Literaturangaben

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  • Due date: 2024/06/04
  • Status: On loan, place hold