• Media type: E-Book
  • Title: Learn WebAssembly : build web applications with native performance using Wasm and C/C++
  • Contributor: Rourke, Mike [Author]
  • Published: Birmingham, UK: Packt Publishing, 2018
  • Extent: 1 online resource (1 volume); illustrations
  • Language: English
  • ISBN: 9781788995467; 1788995465
  • Keywords: Web applications ; Application software ; Development ; JavaScript (Computer program language) ; C (Computer program language) ; C++ (Computer program language) ; Application program interfaces (Computer software) ; Electronic books ; Electronic books ; local
  • Origination:
  • Footnote: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed October 29, 2018)
  • Description: Create unbelievably fast, robust and secure web apps with Django Web Framework and Python 3.6 Key Features Generate WebAssembly modules from C and C++ using Emscripten and interact with these modules in the browser Learn how to use WebAssembly outside of the browser and load modules using Node.js Build a high-performance application using C and WebAssembly and port an existing C++ game to WebAssembly using Emscripten Book Description WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book aims to teaches programmers how to leverage this technology to write high- performance applications that run in the browser. This book will introduces you to the powerful WebAssembly concepts of WebAssembly that willto help you write lean and powerful web applications with native performance. You will start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyzinge the anatomy of a WebAssembly module and the relationship between the binary and text formats, along with the corresponding JavaScript API. Further on, weyou'll implement all the techniques you've learned by to building a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you would will be well-equipped to create high-performance applications and games for the web using WebAssembly. What you will learn Learn how WebAssembly came to be and its associated elements (text format, module, and JavaScript API) Create, load, and debug a WebAssembly module (editor and compiler/toolchain) Build a high-performance application using C and WebAssembly Extend WebAssembly's feature set using Emscripten by porting a game written in C++ Explore upcoming features of WebAssembly, Node.js integration, and alternative compilation methods Who this book is for If you are a web developer or C/C++ programmer keen to leverage the powerful technology of WebAssembly to build high-performance web applications, then this book is for you. Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the...