Footnote:
Includes bibliographical references and index
Description:
Foreword -- Acknowledgments -- Preface -- Introduction -- Part 1. Re-appropriation -- Self-taught engineering, upcycling & speculative design -- Hitting switches & the hero's journey -- Part II. Remixing -- Conceptual remixing & computation -- Remixing in teaching and learning -- Part III. Improvisation -- Tangible and embodied improvisation -- Embodied improvisational learning & making -- Part IV. TVC and culturally relevant making -- TVC and implications for steam teaching and learning -- Conclusion: Building a culturally relevant maker toolkit -- References -- Index.
"Gaskins draws on research and theory from culturally responsive pedagogy to reimagine the maker movement as more inclusive and diverse"--