• Media type: E-Book
  • Title: An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence
  • Contains: Frontmatter
    Contents
    Tables
    Acknowledgements
    Introduction
    CHAPTER 1 Imagine a Network
    CHAPTER 2 Reanimating Networks
    CHAPTER 3 Add Agents and Stir
    CHAPTER 4 Archaeogaming
    CHAPTER 5 The Fun Is in the Building
    CHAPTER 6 Artificial Intelligence
    Conclusion: Enchantment Is a Remembering
    Afterword: Guidelines for Developing Your Own Digital Archaeology
    Appendices
    Appendix A Tasks for Golems - Building an ABM
    Appendix B Pot Trade Model Code
    Appendix C Information Diffusion on a Network
    Appendix D Golems in the City
    References
    Index
  • Contributor: Graham, Shawn [Author]
  • Published: New York; Oxford: Berghahn Books, [2020]
  • Published in: Digital Archaeology: Documenting the Anthropocene ; 1
  • Extent: 1 Online-Ressource (210 p.)
  • Language: English
  • DOI: 10.1515/9781789207873
  • ISBN: 9781789207873
  • Identifier:
  • Keywords: Archaeology Computer simulation ; Archaeology Data processing ; Archaeology Technological innovations ; SOCIAL SCIENCE / Archaeology ; agent based modelling ; ancient rome ; anthropology ; archaeogaming ; archaeological imagination ; archaeological research ; archaeologists ; archaeology ; artificial intelligence ; computation ; computers ; culture ; digital archaeology ; digital archives ; engaging ; historical ; historiography ; methodology ; page turner ; phenomenon ; [...]
  • Origination:
  • Footnote: In English
  • Description: The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming
  • Access State: Restricted Access | Information to licenced electronic resources of the SLUB