• Media type: E-Book
  • Title: Persuasive Technology : 18th International Conference, PERSUASIVE 2023, Eindhoven, The Netherlands, April 19–21, 2023, Proceedings
  • Contributor: Meschtscherjakov, Alexander [Editor]; Midden, Cees [Editor]; Ham, Jaap [Editor]
  • Published: Cham: Springer Nature Switzerland, 2023.
    Cham: Imprint: Springer, 2023.
  • Published in: Lecture Notes in Computer Science ; 13832
  • Issue: 1st ed. 2023.
  • Extent: 1 Online-Ressource(XVI, 426 p. 86 illus., 64 illus. in color.)
  • Language: English
  • DOI: 10.1007/978-3-031-30933-5
  • ISBN: 9783031309335
  • Identifier:
  • Keywords: Computers and civilization. ; Computer networks . ; Application software. ; User interfaces (Computer systems). ; Human-computer interaction. ; Artificial intelligence.
  • Origination:
  • Footnote:
  • Description: Persuasive Technologies in Virtual and Augmented Reality -- Sharing Speaker Heart Rate with the Audience Elicits Empathy and Increases Persuasion -- Sugarcoating a bitter pill - VR against police ethnic profiling -- Perception of Virtual Agents as Communicators in Virtual vs. Augmented Reality by a Male Sample -- ReadAR, playful book finding through peer book reviews for multi-faceted characters in AR -- Persuasive Strategies -- mRAPID Study: Effect of Micro-incentives and Daily Deadlines on Practice Behavior -- What the Fork? The Impact of Social Norm Violation on User Behavior -- Evaluative Conditioning in Consumer Psychology: Can Affective Images of Climate Change Influence Sustainability Perception of Supermarket Products? -- System for Inducing Acceptance of Unconsidered Information by Connecting Current Interests Proof of Concept in Snack Purchasing Scenarios -- Persuasive Design and Applications -- Can we re-design social media to persuade people to challenge misinformation? An exploratory study -- A study of women’s perceptions and opinions of a persuasive breastfeeding mHealth app -- From Persuasive Applications to Persuasive Systems in Non-Communicable Disease Care - a Systematic Literature Analysis -- Methods for Tailoring and Personalisation -- Comparing Psychometric and Behavioral Predictors of Compliance During Human-AI Interactions -- Kindness makes you happy and happiness makes you healthy: Actual persuasiveness and personalisation of persuasive messages in a behaviour change intervention for wellbeing -- Persuasive Strategies and Emotional States: Towards Emotion-Adaptive Persuasive Technologies Design -- Tailoring Persuasive Health Messages to the Predominant Ego State of Patients -- Artificial Persuasive Agents -- Persuasive Robots in the Field -- Attitudes Toward a Virtual Smoking Cessation Coach: Relationship and Willingness to Continuec -- Persuasive-Building Fundamental Premises and Implications for Conversational Agent: A Conceptual Model in Captology -- On Further Reflection... Moral Reflections Enhance Robotic Moral Persuasive Capability -- Gamification -- Gamified medication adherence applications for chronic health conditions: Scoping Review -- Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior -- GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical Activity -- Personal Factors in Persuasion -- Does the association between persuasive strategies and personality types vary across regions? -- Me versus them: exploring the perception of susceptibility to persuasion in oneself and others in online gambling -- Credibility in Persuasive Systems: A Systematic Review -- Notifying Users: Customisation Preferences for Notifications in Health and Well-being Applications.

    This book constitutes the refereed proceedings of the 18th International Conference on Persuasive Technology, PERSUASIVE 2023, held in Eindhoven, The Netherlands, April 19–21, 2023. The 24 full papers and 2 short papers included in this book were carefully reviewed and selected from 69 submissions. They were organized in topical sections as follows: Persuasive Technologies in Virtual and Augmented Reality; Persuasive Strategies; Persuasive Design and Applications; Methods for Tailoring and Personalisation; Artificial Persuasive Agents; Gamification; and Personal Factors in Persuasion.