• Media type: Doctoral Thesis; Text; E-Book; Electronic Thesis
  • Title: VR-LAB: A Distributed Multi-User Environment for Educational Purposes and Presentations
  • Contributor: Hopp, Armin [Author]
  • imprint: TU Braunschweig: LeoPARD - Publications And Research Data, 2000-11-01
  • Extent: 136 Seiten
  • Language: English
  • DOI: https://doi.org/10.24355/dbbs.084-200511080100-92
  • Keywords: doctoral thesis
  • Origination:
  • Footnote: Diese Datenquelle enthält auch Bestandsnachweise, die nicht zu einem Volltext führen.
  • Description: In the last three years our research was focused on a new distributed multi-user environment. Finally, all components were integrated in a system called the VR-Lab, which will be described on the following pages. The VR-Lab provides Hard- and Software for a distributed presentation system. Elements which are often used in environments called Computer Supported Cooperative Work (CSCW). In contrast to other projects the VR-Lab integrates a distributed system in a common environment of a lecture room and does not generate a virtual conference room in a computer system. Thus, allowing inexperienced persons to use the VR-LAB and benefit from the multimedia tools in their common environment. To build the VR-LAB we developed a lot of hard- and software and integrated it into a lecture room to perform distributed presentations, conferences or teaching. Additionally other software components were developed to be connected to the VR-LAB, control its components, or distribute content between VR-LAB installations. Beside standard software for video and audio transmission, we developed and integrated a distributed 3D-VRML-Browser to present three dimensional content to a distributed audience. One of the interesting features of this browser is the object oriented distributed scene graph. By coupling a high-speed rendering system with a database we could distribute objects to other participants. So the semantic properties of any geometrical or control object can be kept and used by the remote participant. Because of the high compression achieved by the transport of objects instead of triangles a lot of bandwidth could be saved. Also each participant could select a display quality appropriate to its hardware. ; Diese Arbeit beschreibt ein integriertes Virtual-Reality System, das VR Lab. Das System besteht aus verschiedenen Hard- und Softwarekomponenten die eine verteiltevirtuelle Multi-User Umgebung darstellen die vor allem im Bereich verteilter Präsentationen verwendet werden kann. Im Gegensatz zu anderen Systemen dieser Art, ...
  • Access State: Open Access