You can manage bookmarks using lists, please log in to your user account for this.
Media type:
Report;
E-Book
Title:
Interactive Global Illumination
Contributor:
Wald, Ingo
[Author];
Kollig, Thomas
[Author];
Benthin, Carsten
[Author];
Keller, Alexander
[Author];
Slusallek, Philipp
[Author]
Published:
KLUEDO - Publication Server of University of Kaiserslautern-Landau (RPTU), 2002
Language:
English
Origination:
Footnote:
Diese Datenquelle enthält auch Bestandsnachweise, die nicht zu einem Volltext führen.
Description:
Interactive graphics has been limited to simple direct illumination that commonly results in an artificial appearance. A more realistic appearance by simulating global illumination effects has been too costly to compute at interactive rates. In this paper we describe a new Monte Carlo-based global illumination algorithm. It achieves performance of up to 10 frames per second while arbitrary changes to the scene may be applied interactively. The performance is obtained through the effective use of a fast, distributed ray-tracing engine as well as a new interleaved sampling technique for parallel Monte Carlo simulation. A new filtering step in combination with correlated sampling avoids the disturbing noise artifacts common to Monte Carlo methods.