Published:
Springer International Publishing, 2022
Published in:
Virtual Reality and Mixed Reality (2022), Seite 191-205
Language:
Not determined
DOI:
10.1007/978-3-031-16234-3_11
ISBN:
9783031162343;
9783031162336
ISSN:
0302-9743;
1611-3349
Origination:
Footnote:
Description:
AbstractMoving around in a virtual world is one of the essential interactions for Virtual Reality (VR) applications. The current standard for moving in VR is using a controller. Recently, VR Head Mounted Displays integrate new input modalities such as hand tracking which allows the investigation of different techniques to move in VR. This work explores different techniques for bare-handed locomotion since it could offer a promising alternative to existing freehand techniques. The presented techniques enable continuous movement through an immersive virtual environment. The proposed techniques are compared to each other in terms of efficiency, usability, perceived workload, and user preference.