Description:
Abstract A wavelet-based method for compression of three-dimensional simulation data is presented and its software framework is described. It uses wavelet decomposition and subsequent range coding with quantization suitable for floating-point data. The effectiveness of this method is demonstrated by applying it to example numerical tests, ranging from idealized configurations to realistic global-scale simulations. The novelty of this study is in its focus on assessing the impact of compression on post-processing and restart of numerical simulations. Graphical abstract