• Media type: E-Article
  • Title: The Momo Challenge: measuring the extent to which YouTube portrays harmful and helpful depictions of a suicide game
  • Contributor: Kobilke, Lara; Markiewitz, Antonia
  • imprint: Springer Science and Business Media LLC, 2021
  • Published in: SN Social Sciences
  • Language: English
  • DOI: 10.1007/s43545-021-00065-1
  • ISSN: 2662-9283
  • Origination:
  • Footnote:
  • Description: <jats:title>Abstract</jats:title><jats:p>Suicide is the second leading cause of death among adolescents (15 to 29 years), who are in a life stage of exceptional vulnerability and susceptibility to depictions of non-suicidal self-injury and suicide. Allegedly, the suicide game <jats:italic>Momo Challenge</jats:italic> used this vulnerability to demand their players to perform self-harming dares and, ultimately, commit suicide. This study gives insight into the content, engagement rates and community formation of Momo Challenge videos on YouTube. We combine a network analysis (<jats:italic>n</jats:italic> = 209) with a manual content analysis of the videos (<jats:italic>n</jats:italic> = 105; 50%). Results show that more than two thirds of the videos include some form of harmful depiction. In addition, videos with a higher extent of harmful depictions are more likely to be engaged with, e.g., through likes (<jats:italic>ρ</jats:italic> = 0.332, <jats:italic>p</jats:italic> &lt; 0.001). We discuss how YouTube has responded to the challenge and which implications arise for practice and theory.</jats:p>