• Media type: E-Article
  • Title: NAUTILUS: A CASE STUDY IN HOW A DIGITAL SCORE CAN TRANSFORM CREATIVITY
  • Contributor: Vear, Craig; Rees, Carla; Stephenson, Adam
  • imprint: Cambridge University Press (CUP), 2023
  • Published in: Tempo
  • Language: English
  • DOI: 10.1017/s0040298222000791
  • ISSN: 1478-2286; 0040-2982
  • Keywords: Music
  • Origination:
  • Footnote:
  • Description: <jats:title>Abstract</jats:title><jats:p>This article discusses <jats:italic>Nautilus</jats:italic> (2022), a composition for solo bass flute created using machine-learning techniques and a Unity game engine. We consider the approaches we adopted and how they enhanced creativity and musicianship for those involved. We reflect on Unity's potential as a novel and flexible driver for the creation of a musical score in which traditional elements of compositional design are presented to a performer as a co-creator for interpretation and communication inside the act of musicking. Through this we offer insights into performer agency and how a performer decodes media, sound, images and AI through their instrument, personal skills and musical aesthetic. We describe how the notion of a music score was re-conceptualised, transforming our understanding of the activities of composition, collaboration and performance.</jats:p>