• Media type: E-Article
  • Title: Adolescent gaming and social media usage before and during the COVID-19 pandemic : Interim results of a longitudinal study : Interim results of a longitudinal study
  • Contributor: Paschke, Kerstin; Austermann, Maria Isabella; Simon-Kutscher, Kathrin; Thomasius, Rainer
  • imprint: Hogrefe Publishing Group, 2021
  • Published in: SUCHT
  • Language: German
  • DOI: 10.1024/0939-5911/a000694
  • ISSN: 1664-2856; 0939-5911
  • Origination:
  • Footnote:
  • Description: <jats:p> Abstract. Background: The COVID-19 pandemic has raised concerns about a potential increase of addictive behaviors. Adolescents are considered particularly vulnerable to a problematic usage of digital applications. For the first systematic investigation of screen time and problematic usage patterns over the course of the pandemic, a pre-pandemic survey on adolescent social media (SM) and gaming use was extended to a longitudinal study. Here we present the results of the first two measurements points (pre-pandemic/under lockdown). Methods: A representative sample of 1,221 adolescents (10–17 years) participated in an online survey in 09/2019, 824 of them in 04/2020. Prevalence rates were measured at baseline with standardized scales covering ICD-11 criteria for problematic usage patterns. These were statistically compared and related to pre- and under-lockdown screen time. Results: Pre-pandemic prevalence rates for pathological SM/gaming were about 3 % each, for at-risk usage 8–10 % including more boys than girls. Usage frequencies and screen times significantly increased under the lockdown. The predictive value of usage patterns for screen time decreased from before to during the lockdown. Changes in screen time could not be predicted by the usage pattern. Discussion: The stability of the observed rates and effects should be further examined over the course of the pandemic. This will lead to relevant implications for prevention measures and the allocation of intervention resources. </jats:p>