• Media type: E-Article
  • Title: A scalable approach to control diverse behaviors for physically simulated characters
  • Contributor: Won, Jungdam; Gopinath, Deepak; Hodgins, Jessica
  • imprint: Association for Computing Machinery (ACM), 2020
  • Published in: ACM Transactions on Graphics
  • Language: English
  • DOI: 10.1145/3386569.3392381
  • ISSN: 0730-0301; 1557-7368
  • Origination:
  • Footnote:
  • Description: <jats:p> Human characters with a broad range of natural looking and physically realistic behaviors will enable the construction of compelling interactive experiences. In this paper, we develop a technique for learning controllers for a large set of heterogeneous behaviors. By dividing a reference library of motion into clusters of like motions, we are able to construct <jats:italic>experts</jats:italic> , learned controllers that can reproduce a simulated version of the motions in that cluster. These experts are then combined via a second learning phase, into a general controller with the capability to reproduce any motion in the reference library. We demonstrate the power of this approach by learning the motions produced by a motion graph constructed from eight hours of motion capture data and containing a diverse set of behaviors such as dancing (ballroom and breakdancing), Karate moves, gesturing, walking, and running. </jats:p>