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Media type:
E-Article
Title:
Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research
Contributor:
Di Natale, Anna Flavia;
Repetto, Claudia;
Riva, Giuseppe;
Villani, Daniela
Published:
Wiley, 2020
Published in:
British Journal of Educational Technology, 51 (2020) 6, Seite 2006-2033
Language:
English
DOI:
10.1111/bjet.13030
ISSN:
0007-1013;
1467-8535
Origination:
Footnote:
Description:
<jats:sec><jats:title>Abstract</jats:title><jats:p>Immersive Virtual Reality (IVR) systems offer several learning affordances, that is, characteristics that can elicit learning behaviors promoting learning outcomes in educational contexts. In particular, the immersive and interactive properties of these systems represent a strong opportunity to support the effective learning experiences. The present review aims at mapping IVR systems’ use in K‐12 and higher educational contexts and investigating their effectiveness in facilitating learning in terms of knowledge attainment and retention and motivational outcomes. The synthesis of the reviewed studies (<jats:italic>n</jats:italic> = 18) show that IVR can support a number of activities and experiences that in turn improve learning and motivate students to fulfill educational goals by eliciting their interest and engagement with the learning materials. The main advantage of IVR seems related to the possibility for users to have first‐hand experiences that would not be possible in the real world, simultaneously offering unique opportunities for experiential and situated learning, as well as promoting students’ motivation and engagement. Despite the promising findings, the reviewed studies present several methodological flaws: non‐randomized trials, small sample sizes, unbalanced samples and non‐validated measures. This in turn makes it difficult to generalize from these results. Future research is needed to investigate the unique opportunities of IVR in education.</jats:p></jats:sec><jats:sec><jats:label /><jats:p>
<jats:boxed-text content-type="box" position="anchor"><jats:caption><jats:title>Practitioner Notes</jats:title></jats:caption><jats:p>What is already known about this topic?
<jats:list list-type="bullet">
<jats:list-item><jats:p>There is an increasing use of immersive virtual reality (IVR) in different fields, including education.</jats:p></jats:list-item>
<jats:list-item><jats:p>Experiences in IVR promote sense of presence, sense of embodiment, while supporting attentional and emotional engagement.</jats:p></jats:list-item>
</jats:list></jats:p><jats:p>What this paper adds?
<jats:list list-type="bullet">
<jats:list-item><jats:p>The paper outlines the learning affordances of IVR both at cognitive and affective level.</jats:p></jats:list-item>
<jats:list-item><jats:p>The results of our systematic review show that IVR is a promising technology that can positively influence the students’ learning achievements and motivation to learn.</jats:p></jats:list-item>
<jats:list-item><jats:p>The paper presents also a critical analysis of the included papers, which results in recommendation for future research and practice.</jats:p></jats:list-item>
</jats:list></jats:p><jats:p>Implication for practice and/or policy.
<jats:list list-type="bullet">
<jats:list-item><jats:p>The paper makes evidence‐based recommendations for teachers as well as researchers in the field.</jats:p></jats:list-item>
<jats:list-item><jats:p>It introduces affordable and easy‐to‐use devices that meet the affordances of IVR for improving learning.</jats:p></jats:list-item>
</jats:list></jats:p></jats:boxed-text>
</jats:p></jats:sec>