Description:
Virtual worlds are human worlds thus ethical places/spaces. Through an authethnography of play, I try to surface and contextualize some of what I see as the ethical issues that archaeogaming presents, which I frame as provocations for further discussion. What defines 'archaeogaming' is our identity as archaeologists, and so the ethics of archaeogaming must be the ethics of archaeology; ethics are not integral to a game but emerge at the intersection of play and design.