• Media type: E-Article
  • Title: BrainHood: Designing a cognitive training system that supports self-regulated learning skills in children
  • Contributor: Tsiakas, Konstantinos; Barakova, Emilia; Khan, Javed-Vassilis; Markopoulos, Panos
  • imprint: IOS Press, 2020
  • Published in: Technology and Disability
  • Language: Not determined
  • DOI: 10.3233/tad-200294
  • ISSN: 1055-4181; 1878-643X
  • Keywords: Health Informatics ; Rehabilitation
  • Origination:
  • Footnote:
  • Description: <jats:p>BACKGROUND: There is strong evidence that cognitive skills and executive functions are skills that children need in order to successfully learn in school. Although executive function disorders are not considered a learning disability, weaknesses in executive functioning are often observed in students with learning disabilities or ADHD. Cognitive games are a type of educational games which focus on enhancing cognitive functioning in children with different profiles of cognitive development, including students with neurocognitive and/or learning disabilities. Self-regulation and metacognitive skills also play an important role in academic performance. OBJECTIVE: In this work, we highlight the need of monitoring and supporting metacognitive skills (self-regulation) in the context of a cognitive training game. We propose a system for self-regulated cognitive training for children which supports metacognitive strategies allowing the child to reflect on their own progress, weaknesses and strengths, self-arrange the training content, and thus to promote their self-regulated learning skills. METHODS: We provide a narrative review of research in cognitive training, self-regulated learning and explainable recommendation systems for children in educational settings. RESULTS AND CONCLUSIONS: Based on the review, an experimental testbed is proposed to explore how transparency, explainability and persuasive strategies can be used to promote self-regulated learning skills in children, considering individual differences on learning abilities, preferences, and needs.</jats:p>