• Media type: E-Article
  • Title: Priming creativity: Doing math reduces creativity and happiness whereas playing short online games enhance them
  • Contributor: Haase, Jennifer; Hanel, Paul H. P.
  • imprint: Frontiers Media SA, 2022
  • Published in: Frontiers in Education
  • Language: Not determined
  • DOI: 10.3389/feduc.2022.976459
  • ISSN: 2504-284X
  • Origination:
  • Footnote:
  • Description: <jats:p>Creative thinking is an indispensable cognitive skill that is becoming increasingly important. In the present research, we tested the impact of games on creativity and emotions in a between-subject online experiment with four conditions (<jats:italic>N</jats:italic>= 658). (1) participants played a simple puzzle game that allowed many solutions (priming divergent thinking); (2) participants played a short game that required one fitting solution (priming convergent thinking); (3) participants performed mental arithmetic; (4) passive control condition. Results show that divergent and convergent creativity were higher after playing games and lower after mental arithmetic. Positive emotions did not function as a mediator, even though they were also heightened after playing the games and lower after mental arithmetic. However, contrary to previous research, we found no direct effect of emotions, creative self-efficacy, and growth- vs. fixed on creative performance. We discuss practical implications for digital learning and application settings.</jats:p>
  • Access State: Open Access