• Medientyp: E-Book
  • Titel: Virtual Reality and Augmented Reality : 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings
  • Beteiligte: Bourdot, Patrick [Herausgeber:in]; Cobb, Sue [Herausgeber:in]; Interrante, Victoria [Herausgeber:in]; kato, Hirokazu [Herausgeber:in]; Stricker, Didier [Herausgeber:in]
  • Erschienen: Cham: Springer International Publishing, 2018
  • Erschienen in: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 11162
    SpringerLink ; Bücher
  • Umfang: Online-Ressource (XII, 261 p. 119 illus, online resource)
  • Sprache: Englisch
  • DOI: 10.1007/978-3-030-01790-3
  • ISBN: 9783030017903
  • Identifikator:
  • Schlagwörter: Computer science ; Software engineering ; Computer system performance ; Computer Imaging, Vision, Pattern Recognition and Graphics ; Optical data processing. ; Special purpose computers. ; Computer system failures. ; Computer vision ; User interfaces (Computer systems). ; Image processing ; Human-computer interaction. ; Computers, Special purpose. ; Electronic digital computers
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  • Beschreibung: This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies

    Structure-aware 3D Hand Pose Regression from a Single Depth Image -- Universal Web-Based Tracking for Augmented Reality Applications -- Fully Automatic Multi-person Human Motion Capture for VR Applications -- HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model -- HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes -- KinesTouch: 3D force-feedback rendering for tactile surfaces -- Wearable Tactile Interfaces Using SMA Wires -- Unreal Haptics - A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine -- Distributed signal processing architecture for real-time convolution of 3D audio rendering for mobile applications -- A Virtual Reality Investigation of the Impact of Wallpaper Pattern Size on Qualitative Spaciousness Judgments and Action-based Measures of Room Size Perception -- Context-dependent Memory in Real and Virtual Reality -- Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study -- Recreating Sheffield’s Medieval Castle in situ using Outdoor Augmented Reality -- Added value of a 3D CAVE within design activities -- Anchored Multiperspective Visualization for Efficient VR Navigation