• Medientyp: E-Artikel
  • Titel: The WoW Factor : A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft
  • Beteiligte: Sapach, Sonia C. [Verfasser:in]
  • Erschienen: [2015]
  • Erschienen in: Gamevironments ; 2(2015), Seite 1-24
  • Sprache: Englisch
  • Identifikator:
  • Schlagwörter: MMORPG ; World of Warcraft, ; social solidarity ; virtual ethnography
  • Entstehung:
  • Anmerkungen:
  • Beschreibung: This paper describes the method of complete participant observation-style virtual ethnography and how it was used to study sacred objects and rituals in the virtual world of Azeroth, from the massively multiplayer online role-playing game (MMORPG) World of Warcraft (WoW). Drawing heavily from the work of Hine (2000), Gold (1958), and Durkheim (1912), and utilizing a case study of the author's MA thesis titled The WoW Factor: The Development of Social Solidarity in Azeroth, this paper provides a detailed description of the unique challenges that a researcher must overcome when planning, and carrying out, an ethnographic study in an MMORPG. Key topics of discussion include: ethical considerations and concerns, recording observations through the use of video-capture and screen-shots, the importance of maintaining the proper balance between being an 'insider' and an 'outsider', and spatial and temporal displacement between the virtual and the real.
  • Zugangsstatus: Freier Zugang