• Medientyp: Buch; unbewegtes Bild; Bildband
  • Titel: Arcade game typography : the art of pixel type
  • Beteiligte: Omagari, Toshi [Künstler:in]; Muroga, Kiyonori [Verfasser:in eines Vorworts]
  • Erschienen: London: Thames and Hudson, 2019
  • Ausgabe: First published
  • Umfang: 272 Seiten; 23 cm
  • Sprache: Englisch
  • ISBN: 9780500021743; 0500021740
  • RVK-Notation: AP 15040 : Optische Formen, Visuelle Kommunikation, Gebrauchsgrafik
    AP 15860 : Kommunikationsdesign in elektronischen Medien
    ST 324 : Computerspiele
  • Schlagwörter: Videospiel > Typografie
  • Entstehung:
  • Anmerkungen: Hier auch später erschienene, unveränderte Nachdrucke
  • Beschreibung: Arcade Game Typography' presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. 0Featuring pixel typefaces carefully selected from the first decades of arcade video games, 'Arcade Game Typography' presents a previously undocumented "outsider typography" movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour `baked in' to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour

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