• Medientyp: E-Book
  • Titel: Violence - perception - video games : new directions in game research : young academics at the clash of realities 2017-2018
  • Beteiligte: Alvarez Igarzábal, Federico [Herausgeber:in]; Debus, Michael S. [Herausgeber:in]; Maughan, Curtis L. [Herausgeber:in]
  • Erschienen: Bielefeld: transcript, [2019]
  • Erschienen in: Studies of digital media culture ; volume 11
  • Umfang: 1 Online-Ressource (229 Seiten)
  • Sprache: Englisch
  • DOI: 10.14361/9783839450512
  • ISBN: 9783839450512
  • Identifikator:
  • RVK-Notation: AP 15963 : Spiel
  • Schlagwörter: Computerspiel > Gewaltdarstellung > Gewalttätigkeit
    Videospiel > Gewaltdarstellung > Gewalttätigkeit
  • Entstehung:
  • Anmerkungen: restricted access online access with authorization star
    In English
    Mode of access: Internet via World Wide Web
  • Beschreibung: Frontmatter -- Contents -- Preface / Freyermuth, Gundolf S. -- Introduction / Igarzábal, Federico Alvarez / Debus, Michael S. / Maughan, Curtis L. -- Reframing the Violence and Video Games Debate -- Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary / Ferguson, Christopher J. -- Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames / Fetzer, Frank -- The (American) Way of Experiencing Video Game Violence / Panic-Cidic, Natali -- Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT / Roth, Christian -- The Playing Voyeur. Voyeurism and Affect in the Age of Video Games / Nguyen, Ahn-Thu -- The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games / Schnaars, Cornelia J. -- Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games / Brandis, Rüdiger / Boccia, Alex -- Damage over Time. Structural Violence and Climate Change in Video Games / Price, Derek -- Perceiving Video Games -- A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games / Fetzer, Frank -- Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool / Mohammad-Hadi, Nikolay -- On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US / Panic-Cidic, Natali -- Depression and Digital Games. An Investigation of Existing Uses of Therapy Games / Wolf, Leonie -- Perceived Behaviors of Personality-Driven / Alvarez, Alberto / Vozaru, Miruna -- From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception / Schnaars, Cornelia J. -- Survival Horror and Masochism. A Digression from the Modern Scopic Regime / Mukae, Shunsuke -- Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces / Bakk, Agnes K. -- Authors

    This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson
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