• Medientyp: E-Book; Konferenzbericht
  • Titel: Mixed reality and games : theoretical and practical approaches in game studies and education
  • Beteiligte: Bektic, Emir [HerausgeberIn]; Bruns, Daniela [HerausgeberIn]; Gabriel, Sonja [HerausgeberIn]; Kelle, Florian [HerausgeberIn]; Pölsterl, Gerhard [HerausgeberIn]; Schniz, Felix [HerausgeberIn]
  • Erschienen: Bielefeld: transcript Verlag, 2020
  • Erschienen in: Edition Medienwissenschaft ; 80
  • Ausgabe: 1st ed.
  • Umfang: 1 Online-Ressource (292 Seiten); 10 SW-Abbildungen
  • Sprache: Englisch
  • ISBN: 9783839453292
  • RVK-Notation: AP 99500 : Allgemeines
    AP 15963 : Spiel
  • Schlagwörter: Mixed Reality > Computerspiel > Ästhetik > Mediendesign
    Spielwissenschaft > Bildung
  • Entstehung:
  • Anmerkungen: Online resource; title from title screen (viewed May 11, 2021)
  • Beschreibung: Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.