• Medientyp: E-Artikel
  • Titel: Reachability switching games
  • Beteiligte: Fearnley, John [Verfasser:in]; Gairing, Martin [Verfasser:in]; Mnich, Matthias [Verfasser:in]; Savani, Rahul [Verfasser:in]
  • Körperschaft: Technische Universität Hamburg ; Technische Universität Hamburg, Institute for Algorithms and Complexity
  • Erschienen: Apr. 22, 2021
  • Erschienen in: Logical methods in computer science ; 17(2021), 2, Seite 10:1-10:29
  • Sprache: Englisch
  • DOI: 10.15480/882.3658; 10.23638/LMCS-17(2:10)2021
  • Identifikator:
  • Schlagwörter: Deterministic Random Walks ; Model Checking ; Reachability ; Simple Stochastic Game ; Switching Systems
  • Entstehung:
  • Anmerkungen: Sonstige Körperschaft: Technische Universität Hamburg
    Sonstige Körperschaft: Technische Universität Hamburg, Institute for Algorithms and Complexity
  • Beschreibung: We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP \ coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. Our results show that the switching variant of a game is harder in complexity-theoretic terms than the corresponding stochastic version.
  • Zugangsstatus: Freier Zugang
  • Rechte-/Nutzungshinweise: Namensnennung (CC BY)