• Medientyp: E-Book
  • Titel: Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
  • Beteiligte: Marrs, Adam [Herausgeber:in]; Shirley, Peter [Herausgeber:in]; Wald, Ingo [Herausgeber:in]
  • Erschienen: [Erscheinungsort nicht ermittelbar]: Springer Nature, 2021
  • Umfang: 1 Online-Ressource (858 p.)
  • Sprache: Englisch
  • ISBN: 9781484271858; 9781484271841
  • Identifikator:
  • Schlagwörter: Graphical & digital media applications
  • Entstehung:
  • Anmerkungen: English
  • Beschreibung: "The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."
  • Zugangsstatus: Freier Zugang