Anmerkungen:
In: South Carolina Law Review, Forthcoming
Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments July 19, 2018 erstellt
Beschreibung:
Collegiate esports is an emerging industry, an extension of professional esports that has caught the attention of the National Collegiate Athletic Association (NCAA). The NCAA is currently exploring the possibility of taking a dominant regulatory role within collegiate esports. The leagues and tournaments that make-up collegiate esports are still developing their own regulations applicable to student-athletes. This article provides the first detailed study to examine the current state of collegiate esport regulation. Part I of this article provides an introduction to collegiate esports for the reader, explaining the concept of collegiate esports and how this new sport/entertainment industry currently functions. Part II is an investigation of student-athlete regulations in collegiate esports and compares those regulations with what is done currently within the NCAA. Specifically, this part of the article focuses on regulations of student-athlete academic eligibility, compensation, and their ability to transfer among schools. This section also provides suggestions for collegiate esports and the NCAA based on inferences drawn from an examination of regulations. The research presented in this article contributes significantly to the body of knowledge on esports by being the first to address current and future regulation within the new industry of collegiate esports. The research findings in this article also add to the literature by providing new insights on the regulation of intercollegiate athletics and the need for reform within the NCAA and how the success of collegiate esports could provide a model for reform