Erschienen in:Tinbergen Institute Discussion Paper ; No. TI 2006-081/1
Umfang:
1 Online-Ressource (25 p)
Sprache:
Englisch
DOI:
10.2139/ssrn.811828
Identifikator:
Entstehung:
Anmerkungen:
Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments September 2006 erstellt
Beschreibung:
This paper describes a classroom experiment that illustrates the research and development investment incentives facing firms when technological spillovers are present. The game involves two stages in which student sellers first make investment decisions then production decisions. The classroom game can be used to motivate discussions of research joint ventures, the free-rider problem, collusion, and antitrust policy regarding research and development