• Medientyp: E-Book
  • Titel: Programming Fundamentals Using JAVA : A Game Application Approach
  • Enthält: Frontmatter
    Contents
    Preface
    Acknowledgments
    Credits
    Chapter 1 Introduction
    Chapter 2 Variables, Input/Output, and Calculations
    Chapter 3 Methods, Classes, and Objects: A First Look
    Chapter 4 Boolean Expressions, Making Decisions, and Disk Input and Output
    Chapter 5 Repeating Statements: Loops
    Chapter 6 Arrays
    Chapter 7 Methods, Classes, and Objects: A Second Look
    Chapter 8 Inheritance
    Chapter 9 Recursion
    Chapter 10 Exceptions: A Second Look
    Chapter 11 Graphical User Interfaces
    Chapter 12 Graphical User Interfaces: A Second Look
    Chapter 13 Generics and the API Collection Framework
    Chapter 14 Multithreading and Concurrency
    Appendix A Description of the Game Environment
    Appendix B Using the Game Environment Package
    Appendix C ASCII Table
    Appendix D Java Key Words
    Appendix E Java Operators and Their Relative Precedence
    Appendix F Using the Game Glossary of Programming Terms
    Appendix G Using the Online API Documentation
    Appendix H Solutions to Selected Odd Knowledge Exercises
    Index
  • Beteiligte: McAllister, William [VerfasserIn]; Fritz, S. Jane [VerfasserIn]
  • Erschienen: Dulles, VA: Mercury Learning and Information, 2021
  • Umfang: 1 Online-Ressource (775 p.)
  • Sprache: Englisch
  • ISBN: 9781683926689
  • Schlagwörter: Computer games Design ; Computer games Programming ; Java (Computer program language) ; COMPUTERS / Programming Languages / Java ; FX ; GUI ; Swing ; arrays ; classes ; computer graphics ; functions ; game programming ; loops ; mobile applications ; strings ; unseen runtime processes
  • Reproduktionsnotiz: Issued also in print
  • Entstehung:
  • Anmerkungen: In English
  • Beschreibung: Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience.The companion files and instructor resources are available online by emailing the publisher with proof of purchase at infomerclearning.com. FEATURES:Features content in compliance with the latest ACM/IEEE computer science curriculum guidelinesIntroduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etcIncludes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX basedContains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes4 color throughout with game demos on the companion files Instructor’s resources available upon adoption
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