• Medientyp: E-Book
  • Titel: Python. An Introduction to Programming
  • Enthält: Frontmatter
    Contents
    Preface
    Chapter 0: Modern Computers
    Chapter 1: Computers and Programming
    Chapter 2: Repetition
    Chapter 3: Sequences: Strings, Tuples, and Lists
    Chapter 4: Functions
    Chapter 5: Files: Input and Output
    Chapter 6: Classes
    Chapter 7: Graphics
    Chapter 8: Manipulating Data
    Chapter 9: Multimedia
    Chapter 10: Basic Algorithms
    Chapter 11: Programming for the Sciences
    Chapter 12: How To Write Good Programs
    Chapter 13: Communicating with the Outside World
    Chapter 14: Parsing–The Structure of Data
    Chapter 15: Communicating Using Graphics: Windows, User Interfaces, and Pygame
    Index
  • Beteiligte: Parker, James R. [VerfasserIn]
  • Erschienen: Dulles, VA: Mercury Learning and Information, 2021
  • Umfang: 1 Online-Ressource (572 p.)
  • Sprache: Englisch
  • ISBN: 9781683926238
  • Schlagwörter: Python (Computer program language) ; COMPUTERS / Programming Languages / Python ; Pygame ; Python 3 ; algorithms ; files ; functions ; game development ; graphics ; loops ; multimedia ; parsing ; strings ; writing code
  • Reproduktionsnotiz: Issued also in print
  • Entstehung:
  • Anmerkungen: In English
  • Beschreibung: Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text
  • Zugangsstatus: Eingeschränkter Zugang | Informationen zu lizenzierten elektronischen Ressourcen der SLUB