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Medientyp:
E-Book
Titel:
Python. An Introduction to Programming
Enthält:
Frontmatter
Contents
Preface
Chapter 0: Modern Computers
Chapter 1: Computers and Programming
Chapter 2: Repetition
Chapter 3: Sequences: Strings, Tuples, and Lists
Chapter 4: Functions
Chapter 5: Files: Input and Output
Chapter 6: Classes
Chapter 7: Graphics
Chapter 8: Manipulating Data
Chapter 9: Multimedia
Chapter 10: Basic Algorithms
Chapter 11: Programming for the Sciences
Chapter 12: How To Write Good Programs
Chapter 13: Communicating with the Outside World
Chapter 14: Parsing–The Structure of Data
Chapter 15: Communicating Using Graphics: Windows, User Interfaces, and Pygame
Index
Beschreibung:
Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text