Anmerkungen:
Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments June 28, 2023 erstellt
Beschreibung:
Motivated by the idea that lack of experience is a source of errors but that experience should reduce them, we model agents' behavior using a stochastic choice model, leaving endogenous the accuracy of their choice. In some games, increased accuracy is conducive to unstable best-response dynamics. We define the barrier to learning as the minimum level of noise which keeps the best-response dynamic stable. Using logit Quantal Response, this defines a LimitQR Equilibrium. We apply the concept to centipede, travelers' dilemma, and 11-20 money-request games and to first-price and all-pay auctions, and discuss the role of strategy restrictions in reducing or amplifying barriers to learning