• Medientyp: E-Book
  • Titel: Favor Exchange : An Experiment
  • Beteiligte: Degan, Arianna [VerfasserIn]; Li, Yushen [VerfasserIn]; Xie, Huan [VerfasserIn]
  • Erschienen: [S.l.]: SSRN, [2023]
  • Umfang: 1 Online-Ressource (31 p)
  • Sprache: Englisch
  • DOI: 10.2139/ssrn.4509404
  • Identifikator:
  • Schlagwörter: Favor exchange ; Indefinitely repeated games ; Incomplete information ; Strategy estimation ; Strategy fitting
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  • Beschreibung: We conduct an experiment on a two-player infinitely repeated favor exchange game under incomplete information. In the stage game, each player has to decide whether to provide a favor to the other player. A favor generates a fixed benefit for the recipient and a cost for the provider, which can be either low or high. We study the situation where this cost is private information and it is efficient to provide a favor only when the cost is low. We focus on Stationary Strongly Symmetric (SSS) strategies, which prescribe players to play the same strategy after any history, and a class of Markov strategies, defined as Bounded Favors Bank (BFB) strategies, where the state variable is the net number of favors received by a player. Within this class, we consider strategies that involve either a reward (BFBr) or a punishment (BFBp) for doing/receiving favors. We find that overall subjects in the experiment are able to exchange favors to a relatively large extent. The results from strategy estimation and strategy-fitting procedures suggest that subjects' behavior can be largely explained by BFB strategies and SSS strategies. BFBr are more prevalent than BFBp, suggesting that rewarding subjects for making favors is a better way to sustain the exchange of favors. Among SSS strategies, never doing a favor is the most prevalent, but doing a favor when it is efficient is also very popular even though it is not an equilibrium strategy
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