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Medientyp:
Buch
Titel:
The SuperCollider book
Enthält:
Machine generated contents note: Tutorials ; 1.Beginner's Tutorial
/ David Cottle
2.The Unit Generator
/ Joshua Parmenter
3.Composition with SuperCollider
/ Julio d'Escrivan
4.Ins and Outs: SuperCollider and External Devices
/ Till Bovermann
5.Programming in SuperCollider
/ Iannis Zannos
6.Events and Patterns
/ Ron Kuivila
7.Just-in-Time Programming
/ Alberto de Campo
8.Object Modeling
/ Till Bovermann
Platforms and GUI ; 9.Mac OSX GUI
/ Jan Trutzschler von Falkenstein
10.SwingOSC
/ Hanns Holger Rutz
11.SuperCollider on Windows
/ Christopher Frauenberger
12."Collision with the Penguin": SuperCollider on Linux
/ Marije A. J. Baalman
Practical Applications ; 13.Sonification and Auditory Display in SuperCollider
/ Christopher Frauenberger
14.Spatialization with SuperCollider
/ Scott Wilson
15.Machine Listening in SuperCollider
/ Nick Collins
16.Microsound
/ Alberto de Campo
17.Alternative Tunings with SuperCollider
/ Fabrice Mogini
18.Non-Real-Time Synthesis and Object-Oriented Composition
/ Joshua Parmenter
Projects and Perspectives ; 19.A Binaural Simulation of Varese's Poeme Electronique
/ Andrea Valle
20.High-Level Structures for Live Performance: dewdrop lib and chucklib
/ James Harkins
21.Interface Investigations
/ Thor Magnusson
22.SuperCollider in Japan
/ Takeko Akamatsu
23.Dialects, Constraints, and Systems within Systems
/ Alberto de Campo
Developer Topics ; 24.The SuperCollider Language Implementation
/ Stefan Kersten
25.Writing Unit Generator Plug-ins
/ Dan Stowell
26.Inside scsynth
/ Ross Bencina.
Anmerkungen:
Includes bibliographical references and index
Beschreibung:
Machine generated contents note: Tutorials -- 1.Beginner's Tutorial / David Cottle -- 2.The Unit Generator / Joshua Parmenter -- 3.Composition with SuperCollider / Julio d'Escrivan -- 4.Ins and Outs: SuperCollider and External Devices / Till Bovermann -- 5.Programming in SuperCollider / Iannis Zannos -- 6.Events and Patterns / Ron Kuivila -- 7.Just-in-Time Programming / Alberto de Campo -- 8.Object Modeling / Till Bovermann -- Platforms and GUI -- 9.Mac OSX GUI / Jan Trutzschler von Falkenstein -- 10.SwingOSC / Hanns Holger Rutz -- 11.SuperCollider on Windows / Christopher Frauenberger -- 12."Collision with the Penguin": SuperCollider on Linux / Marije A. J. Baalman -- Practical Applications -- 13.Sonification and Auditory Display in SuperCollider / Christopher Frauenberger -- 14.Spatialization with SuperCollider / Scott Wilson -- 15.Machine Listening in SuperCollider / Nick Collins -- 16.Microsound / Alberto de Campo -- 17.Alternative Tunings with SuperCollider / Fabrice Mogini -- 18.Non-Real-Time Synthesis and Object-Oriented Composition / Joshua Parmenter -- Projects and Perspectives -- 19.A Binaural Simulation of Varese's Poeme Electronique / Andrea Valle -- 20.High-Level Structures for Live Performance: dewdrop lib and chucklib / James Harkins -- 21.Interface Investigations / Thor Magnusson -- 22.SuperCollider in Japan / Takeko Akamatsu -- 23.Dialects, Constraints, and Systems within Systems / Alberto de Campo -- Developer Topics -- 24.The SuperCollider Language Implementation / Stefan Kersten -- 25.Writing Unit Generator Plug-ins / Dan Stowell -- 26.Inside scsynth / Ross Bencina