Anmerkungen:
Includes bibliographical references and index. - Description based on online resource; title from digital title page (viewed on Nov. 2, 2012)
Restricted to subscribers or individual electronic text purchasers
Mode of access: World Wide Web
Beschreibung:
Game Invaders; Contents; Preface; Abbreviations; Part I: Why Do People Play Games?; Chapter 1: You Are the One; TOOLS TO THINK WITH; GETTING STARTED; SUMMARY; Chapter 2: Genre; WHAT ARE GENRES?; WHAT ARE GENRES FOR?; GENRE MAPS; COMPUTER GAME GENRES; A THEORY OF COMPUTER GAME GENRES; SUMMARY; FURTHER READING AND TASKS; Chapter 3: Activity; THE STORY OF ACTIVITY GROUPS; AN OVERVIEW OF ACTIVITY PROFILES; THREE DRIVING GAMES; CALCULATING GENRES; SUMMARY; TASKS; Chapter 4: Pleasure; AESTHETICS AND COMPUTER GAMES; SPACEWAR; ZORK; PAC-MAN; COMPARATIVE AESTHETICS; SUMMARY; TASKS
FrontMatter -- Supplemental Images -- Why Do People Play Games?. You Are the One -- Genre -- Activity -- Why Do People Play Games?. Pleasure -- Two -- Why Don't People Play Games -- What Is a Game?. Just an Ordinary Day -- Big Bad Streets -- Time to Visit Yokosuka -- Meaning What? -- All Work and Play -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index