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Thalmann, Daniel
[Sonstige Person, Familie und Körperschaft];
Feiner, Steven Keith
[Sonstige Person, Familie und Körperschaft]
;
IEEE Virtual Reality (7th :2000 :New Brunswick, N.J.),
IEEE Computer Society Technical Committee on Visualization and Graphics
IEEE Virtual Reality 2000
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- Medientyp: E-Book; Konferenzbericht
- Titel: IEEE Virtual Reality 2000 : proceedings : 18-22 March, 2000, New Brunswick, New Jersey
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Weitere Titel:
Electronic reproduction has title: Virtual Reality, 2000, proceedings, IEEE
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Enthält:
Immersive Virtual Reality for Scientific Visualization: A Progress Report
/ Andries van Dam 1
Physically-based Manipulation on the Responsive Workbench / B. Frohlich, H. Tramberend, A. Beers, M. Agrawala, D. Baraff 5
Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments / B. Leibe, T. Starner, W. Ribarsky, Z. Wartell, D. Krum, B. Singletary, L. Hodges 13
Real Mirrors Reflecting Virtual Worlds / O. Bimber, L.M. Encarnacao, D. Schmalstieg 21
Dynamic Deformable Models for Enhanced Haptic Rendering in Virtual Environments / R. Ramanathan, D. Metaxas 31
Optimization-based Virtual Surface Contact Manipulation at Force Control Rates / D.D. Nelson, E. Cohen 37
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface / A.D. Gregory, S.A. Ehmann, M.C. Lin 45
Interaction with Geoscience Data in an Immersive Environment / C-R. Lin, R.B. Loftin, H.R. Nelson, Jr. 55
Virtual Environment Applications in Clinical Neuropsychology / A. Rizzo, J.G. Buckwalter, C. van der Zaag, U. Neumann, M. Thiebaux, C. Chua, A. van Rooyen, L. Humphrey, P. Larson 63
Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction / J. Anstey, D. Pape, D. Sandin 71
Future of Shared Virtual Environments / M. Capps, M. Macedonia, K. McCurdy, D. Thalmann 79
Paper Session 4 Perception ; Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback? / A. Lecuyer, S. Coquillart, A. Kheddar, P. Richard, P. Coiffet 83
Enhancing Fish Tank VR / J.D. Mulder, R. van Liere 91
Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation / K. Kakusho, J. Kitawaki, S. Hagihara, M. Minoh 99
Paper Session 5 Projection-Based Displays ; Immersive Planar Display using Roughly Aligned Projectors / R. Raskar 109
A Method of Constructing a Telexistence Visual System Using Fixed Screens / Y. Yanagida, T. Maeda, S. Tachi 117
Eye Mark Pointer in Immersive Projection Display / K. Asai, N. Osawa, H. Takahashi, Y.Y. Sugimoto, S. Yamazaki, M. Samejima, T. Tanimae 125
Paper Session 6 Distributed Virtual Environments ; Priority Round-robin Scheduling for Very Large Virtual Environments / C. Faisstnauer, D. Schmalstieg, W. Purgathofer 135
Quick Framework for Task-specific Asset Prioritization in Distributed Virtual Environments / M.V. Capps 143
Scalable Prediction Based Concurrency Control for Distributed Virtual Environments / J. Yang, D. Lee 151
Paper Session 7 Animation and Navigation ; LoD Management on Animating Face Models / H. Seo, N.M. Thalmann 161
First Steps with a Rideable Computer / R.S. Allison, L.R. Harris, M. Jenkin, G. Pintilie, F. Redlick, D.C. Zikovitz 169
An Intelligent User Interface with Motion Planning for 3D Navigation / T-Y. Li, H-K. Ting 177
Invited Presentation ; Elements of Human Factors: Illustrations from the Collision at the Mir Space Station / Stephen R. Ellis 185
Paper Session 8 Applications II ; Virtual Fekete Point Configurations: A Case Study in Perturbing Complex Systems / R. van Liere, J. Mulder, J. Frank, J. de Swart 189
Interactive Stereoscopic Rendering of Voxel-based Terrain / M. Wan, N. Zhang, A. Kaufman, H. Qu 197
Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments / V. Paelke 207
Paper Session 9 Haptics: Movers and Shakers ; Development of Ground Surface Simulator for Tel-E-Merge System / H. Noma, T. Sugihara, T. Miyasato 217
Virtual Roller Coaster / Z-C. Shih, Y-S. Jaw, M-L. Hsu 225
Visuo-Haptic Display Using Head-mounted Projector / M. Inami, N. Kawakami, D. Sekiguchi, Y. Yanagida, T. Maeda, S. Tachi 233
Haptic Interfaces of the Next Decade / H. Iwata, R. Nakatsu, J.M. Hollerbach, J.F. Kramer, T. Massie 241
Paper Session 10 Mixed- Reality and Tracking ; Accurate Image Overlay on Video See-through HMDs Using Vision and Accelerometers / Y. Yokokohji, Y. Sugawara, T. Yoshikawa 247
A Stereoscopic Video See-through Augmented Reality System Based on Real-time Vision-based Registration / M. Kanbara, T. Okuma, H. Takemura, N. Yokoya 255
A Unified Linear Algorithm for a Novel View Synthesis and Camera Pose Estimation in Mixed Reality / T. Kobayashi, G. Inoue, Y. Ohta, L. Quan 263
A Wireless, Inexpensive Optical Tracker for the CAVE / E. Sharlin, P. Figueroa, M. Green, B. Watson 271
Multimodal Menu Presentation and Selection in Immersive Virtual Environments / N. Kim, G.J. Kim, C-M. Park, I. Lee, S.H. Lim 281
Virtual Drama as a Learning Medium: The Caracol Time Travel Project / J.M. Moshell, C.E. Hughes, D. Reed, D.Z. Chase, A. Chase 282
An Architecture for Collaboration in Virtual Environments / S. Shirmohammadi, N.D. Georganas 283
A Six DOF Haptic Interface for Medical Virtual Reality Applications: Design, Control and Human Factors / A. Benali, P. Richard, P. Bidaud 284
Real-time Representation of Elastic Object / K. Hirota, T. Kaneko 285
Model Simplification for Interactive Applications / D. Brodsky, B. Watson 286
Extending Locales: Awareness Management in MASSIVE-3 / J. Purbrick, C. Greenhalgh 287
A Collaborative Virtual Environment for Industrial Training / J.C. de Oliveira, S. Shirmohammadi, N.D. Georganas 288
VR Operational Assistance System for Rough Terrain Crane / M. Yoneda, F. Arai, T. Fukuda, K. Miyata 289
An Adaptive Occlusion Culling Algorithm for Use in Large VEs / K. Bormann 290
Man Multi-agent Interaction in VR: A Case Study with RoboCup / H.J.W. Spoelder, L. Renambot, D. Germans, H.E. Bal, F.C.A. Groen 291
Tethering and Reattachment in Collaborative Virtual Environments / E.A. Wernert, A.J. Hanson 292
String-based Haptic Interface Device for Multi-fingers / S. Walairacht, Y. Koike, M. Sato 293
Tutorial 1 Art and Science of 3D Interaction 294 ; Tutorial 2 Psychophysics and Technology of 3-Dimensional Virtual Acoustic Displays 295 ; Tutorial 3 Digital Mock-Up and the Application of Virtual Reality Technologies 295 ; Tutorial 4 Virtual Environments and Mental Health Applications 296 ; Tutorial 5 Obtaining Realistic Sounds for Virtual Environments: Digitize or Synthesize? 296 ; Tutorial 6 Advanced LOD for Dynamic Fidelity Control 297 ; Tutorial 7 Avatars and Autonomous Virtual Humans in Virtual Environments 297 ; Tutorial 8 VR in Medicine 298 ; Perceptual and Multi-Modal Interfaces 299 ; Haptics in Virtual Environments 300.
- Beteiligte: Thalmann, Daniel [Sonstige Person, Familie und Körperschaft]; Feiner, Steven Keith [Sonstige Person, Familie und Körperschaft]
- Körperschaft: IEEE Computer Society, Technical Committee on Visualization and Graphics
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Erschienen:
Los Alamitos, Calif: IEEE Computer Society Press, 2000
- Umfang: 1 Online-Ressource (xx, 302 pages); illustrations
- Sprache: Englisch
- ISBN: 0769504787; 078036399X; 9780769504780; 9780780363991
- Schlagwörter: Virtual reality Congresses ; Human-computer interaction Congresses ; Konferenzschrift
- Entstehung:
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Anmerkungen:
" ... the IEEE Virtual Reality 2000 Conference ... is the seventh ..."--Page xi
"IEEE Computer Society Order Number PR00478"--Title page verso
Includes bibliographical references and author index
- Beschreibung: Annotation, Papers from a March 2000 conference are arranged in sections on work-benches, haptics, applications, perception, projection-based displays, distributed virtual environments, animation and navigation, and mixed reality and tracking. Specific subjects include interaction with geoscience data in an immersive environment, the future of shared virtual environments, immersive planar display using roughly aligned projectors, scalable prediction based concurrency for distributed virtual environments, and a rideable computer. Other subjects are interactive stereoscopic rendering of voxel-based terrain, virtual roller coaster, and model simplification for interactive applications. Lacks a subject index