• Medientyp: Sonstige Veröffentlichung; E-Artikel
  • Titel: Real-Time Watercolor for Animation
  • Beteiligte: Luft, Thomas [Verfasser:in]; Deussen, Oliver [Verfasser:in]
  • Erschienen: KOPS - The Institutional Repository of the University of Konstanz, 2006
  • Erschienen in: Journal of Computer Science and Technology. 2006, 21(2), pp. 159-165. Available under: doi:10.1007/s11390-006-0159-9
  • Sprache: Englisch
  • DOI: https://doi.org/10.1007/s11390-006-0159-9
  • Schlagwörter: non-photorealistic rendering ; real-time rendering ; watercolor painting
  • Entstehung:
  • Anmerkungen: Diese Datenquelle enthält auch Bestandsnachweise, die nicht zu einem Volltext führen.
  • Beschreibung: We present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides an appropriate simplification of the visual complexity, imitates characteristic natural effects of watercolor, and provides two essential painting techniques: the wet-on-wet and the wet-on-dry painting. We concentrate on efficient algorithms based on image space processing rather than on an exact simulation. This allows for the real-time rendering of 3D-scenes. During an animation a high-frame-to-frame coherence can be achieved due to a stable segmentation scheme. Finally, we seamlessly integrate a smooth illumination into the watercolor renderings using information from the 3D-scene. ; published
  • Zugangsstatus: Freier Zugang
  • Rechte-/Nutzungshinweise: Urheberrechtsschutz