• Medientyp: Bericht; E-Book
  • Titel: Progressive point-light-based global illumination
  • Beteiligte: Dammertz, Holger [Verfasser:in]; Keller, Alexander [Verfasser:in]; Lensch, Hendrik P. A. [Verfasser:in]
  • Erschienen: Universität Ulm, 2016-03-15T06:22:58Z
  • Sprache: Deutsch
  • DOI: https://doi.org/10.18725/OPARU-1753
  • ISBN: 1650948719
  • Schlagwörter: Globale Beleuchtung ; Realistische Computergraphik ; Rendering ; Visualisierung ; Three-dimensional imaging. Data processing ; Computer graphics ; Gaphik ; DDC 004 / Data processing & computer science
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  • Beschreibung: We present a physically-based progressive global illumination system that is capable of simulating complex lighting situations robustly by efficiently using both light and eye paths. Specifically, we combine three distinct algorithms: point-light-based illumination which produces low-noise approximations for diffuse inter-reflections, specular gathering for glossy and singular effects, and a caustic histogram method for the remaining light paths. The combined system efficiently renders low-noise production quality images with indirect illumination from arbitrary light sources including inter-reflections from caustics and allows for simulating depth of field and dispersion effects. Our system computes progressive approximations by continuously refining the solution using a constant memory footprint without the need of pre-computations or optimizing parameters beforehand.