• Medientyp: E-Artikel
  • Titel: Eye-Tracking in Interactive Virtual Environments: Implementation and Evaluation
  • Beteiligte: Ugwitz, Pavel [VerfasserIn]; Kvarda, Ondřej [VerfasserIn]; Juříková, Zuzana [VerfasserIn]; Šašinka, Čeněk [VerfasserIn]; Tamm, Sascha [VerfasserIn]
  • Erschienen: Freie Universität Berlin: Refubium (FU Berlin), 2022
  • Sprache: Englisch
  • DOI: https://doi.org/10.17169/refubium-33600; https://doi.org/10.3390/app12031027
  • Schlagwörter: eye-tracking ; interactive environments ; eye-tracking algorithms ; dynamic environments ; data collection ; data visualization ; virtual reality
  • Entstehung:
  • Anmerkungen: Diese Datenquelle enthält auch Bestandsnachweise, die nicht zu einem Volltext führen.
  • Beschreibung: Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is intricate because of its grounding in visual physiology, traditional 2D eye-tracking methods are supported by software, tools, and reference studies. This is not so true for eye-tracking methods applied in virtual reality (imaginary 3D environments). Previous research regarded the domain of eye-tracking in 3D virtual reality as an untamed realm with unaddressed issues. The present paper explores these issues, discusses possible solutions at a theoretical level, and offers example implementations. The paper also proposes a workflow and software architecture that encompasses an entire experimental scenario, including virtual scene preparation and operationalization of visual stimuli, experimental data collection and considerations for ambiguous visual stimuli, post-hoc data correction, data aggregation, and visualization. The paper is accompanied by examples of eye-tracking data collection and evaluation based on ongoing research of indoor evacuation behavior.
  • Zugangsstatus: Freier Zugang
  • Rechte-/Nutzungshinweise: Namensnennung (CC BY)