• Medientyp: E-Artikel
  • Titel: Graphics in overlapping bitmap layers
  • Beteiligte: Pike, Rob
  • Erschienen: Association for Computing Machinery (ACM), 1983
  • Erschienen in: ACM SIGGRAPH Computer Graphics
  • Sprache: Englisch
  • DOI: 10.1145/964967.801165
  • ISSN: 0097-8930
  • Schlagwörter: Computer Graphics and Computer-Aided Design ; General Computer Science
  • Entstehung:
  • Anmerkungen:
  • Beschreibung: <jats:p>One of the common uses of bitmap terminals is storing multiple programming contexts in multiple, possibly overlapping, areas of the screen called windows. Windows traditionally store the visible state of a programming environment, such as an editor or debugger, while the user works with some other program. This model of interaction is attractive for one-process systems, but to make full use of a multiprogramming environment, windows must be asynchronously updated, even when partially or wholly obscured by other windows. For example, a long compilation may run in one window, displaying messages as appropriate, while the user edits a file in another window.</jats:p> <jats:p> This paper describes a set of low-level graphics primitives to manipulate overlapping asynchronous windows, called <jats:italic>layers,</jats:italic> on a bitmap display terminal. Unlike previous window software, these primitives extend the domain of the general bitmap operator <jats:italic>bitblt</jats:italic> to include bitmaps that are partially or wholly obscured. </jats:p>
  • Zugangsstatus: Freier Zugang