• Medientyp: E-Artikel
  • Titel: It’s All Fun and Games until Someone Annotates: Video Games with a Purpose for Linguistic Annotation
  • Beteiligte: Jurgens, David; Navigli, Roberto
  • Erschienen: MIT Press - Journals, 2014
  • Erschienen in: Transactions of the Association for Computational Linguistics
  • Sprache: Englisch
  • DOI: 10.1162/tacl_a_00195
  • ISSN: 2307-387X
  • Schlagwörter: Artificial Intelligence ; Computer Science Applications ; Linguistics and Language ; Human-Computer Interaction ; Communication
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  • Beschreibung: <jats:p> Annotated data is prerequisite for many NLP applications. Acquiring large-scale annotated corpora is a major bottleneck, requiring significant time and resources. Recent work has proposed turning annotation into a game to increase its appeal and lower its cost; however, current games are largely text-based and closely resemble traditional annotation tasks. We propose a new linguistic annotation paradigm that produces annotations from playing graphical video games. The effectiveness of this design is demonstrated using two video games: one to create a mapping from WordNet senses to images, and a second game that performs Word Sense Disambiguation. Both games produce accurate results. The first game yields annotation quality equal to that of experts and a cost reduction of 73% over equivalent crowdsourcing; the second game provides a 16.3% improvement in accuracy over current state-of-the-art sense disambiguation games with WordNet. </jats:p>
  • Zugangsstatus: Freier Zugang