• Medientyp: E-Artikel
  • Titel: Virtual reality compared within vivoexposure in the treatment of social anxiety disorder: A three-arm randomised controlled trial
  • Beteiligte: Bouchard, Stéphane; Dumoulin, Stéphanie; Robillard, Geneviève; Guitard, Tanya; Klinger, Évelyne; Forget, Hélène; Loranger, Claudie; Roucaut, François Xavier
  • Erschienen: Royal College of Psychiatrists, 2017
  • Erschienen in: British Journal of Psychiatry, 210 (2017) 4, Seite 276-283
  • Sprache: Englisch
  • DOI: 10.1192/bjp.bp.116.184234
  • ISSN: 0007-1250; 1472-1465
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  • Beschreibung: <jats:sec><jats:title>Background</jats:title><jats:p>People with social anxiety disorder (SAD) fear social interactions and may be reluctant to seek treatments involving exposure to social situations. Social exposure conducted in virtual reality (VR), embedded in individual cognitive–behavioural therapy (CBT), could be an answer.</jats:p></jats:sec><jats:sec><jats:title>Aims</jats:title><jats:p>To show that conducting VR exposure in CBT for SAD is effective and is more practical for therapists than conducting exposure<jats:italic>in vivo.</jats:italic></jats:p></jats:sec><jats:sec><jats:title>Method</jats:title><jats:p>Participants were randomly assigned to either VR exposure (<jats:italic>n</jats:italic>= 17),<jats:italic>in vivo</jats:italic>exposure (<jats:italic>n</jats:italic>= 22) or waiting list (<jats:italic>n</jats:italic>= 20). Participants in the active arms received individual CBT for 14 weekly sessions and outcome was assessed with questionnaires and a behaviour avoidance test. (Trial registration number ISRCTN99747069.)</jats:p></jats:sec><jats:sec><jats:title>Results</jats:title><jats:p>Improvements were found on the primary (Liebowitz Social Anxiety Scale) and all five secondary outcome measures in both CBT groups compared with the waiting list. Conducting exposure in VR was more effective at post-treatment than<jats:italic>in vivo</jats:italic>on the primary outcome measure and on one secondary measure. Improvements were maintained at the 6-month follow-up. VR was significantly more practical for therapists than<jats:italic>in vivo</jats:italic>exposure.</jats:p></jats:sec><jats:sec><jats:title>Conclusions</jats:title><jats:p>Using VR can be advantageous over standard CBT as a potential solution for treatment avoidance and as an efficient, cost-effective and practical medium of exposure.</jats:p></jats:sec>
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