Beschreibung:
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<jats:bold>What Video Games Have to Teach Us About Learning and Literacy</jats:bold>
. 2nd ed.
<jats:italic>By James Paul Gee</jats:italic>
. Palgrave Macmillan, New York, 2007. 253 pp. Paper, $16.95, C$19.75, £11.99. ISBN 9781403984531.
</jats:p>
<jats:p>Starting from the observation that video games captivate both players and programmers, Gee explores their implications for learning theory, motivation, and development of expertise.</jats:p>