• Medientyp: E-Artikel
  • Titel: The Gamers' Advancement of Learning
  • Beteiligte: Willinsky, John
  • Erschienen: American Association for the Advancement of Science (AAAS), 2009
  • Erschienen in: Science
  • Sprache: Englisch
  • DOI: 10.1126/science.1167970
  • ISSN: 0036-8075; 1095-9203
  • Schlagwörter: Multidisciplinary
  • Entstehung:
  • Anmerkungen:
  • Beschreibung: <jats:p> <jats:bold>What Video Games Have to Teach Us About Learning and Literacy</jats:bold> . 2nd ed. <jats:italic>By James Paul Gee</jats:italic> . Palgrave Macmillan, New York, 2007. 253 pp. Paper, $16.95, C$19.75, £11.99. ISBN 9781403984531. </jats:p> <jats:p>Starting from the observation that video games captivate both players and programmers, Gee explores their implications for learning theory, motivation, and development of expertise.</jats:p>