• Medientyp: E-Artikel
  • Titel: Game Level Generation from Gameplay Videos
  • Beteiligte: Guzdial, Matthew; Riedl, Mark
  • Erschienen: Association for the Advancement of Artificial Intelligence (AAAI), 2021
  • Erschienen in: Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
  • Sprache: Nicht zu entscheiden
  • DOI: 10.1609/aiide.v12i1.12861
  • ISSN: 2334-0924; 2326-909X
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  • Beschreibung: <jats:p> We present an unsupervised process to generate full video game levels from a model trained on gameplay video. The model represents probabilistic relationships between shapes properties, and relates the relationships to stylistic variance within a domain. We utilize the classic platformer game Super Mario Bros. to evaluate this process due to its highly-regarded level design. We evaluate the output in comparison to other data-driven level generation techniques via a user study and demonstrate its ability to produce novel output more stylistically similar to exemplar input. </jats:p>