• Medientyp: E-Artikel
  • Titel: Interactive Kahoot! - An Application to Enhance the Learning of Accounting Subject in School
  • Beteiligte: Et.al, Hazeline Ayoup
  • Erschienen: Ninety Nine Publication, 2021
  • Erschienen in: Turkish Journal of Computer and Mathematics Education (TURCOMAT), 12 (2021) 3, Seite 2305-2312
  • Sprache: Nicht zu entscheiden
  • DOI: 10.17762/turcomat.v12i3.1210
  • ISSN: 1309-4653
  • Schlagwörter: Computational Theory and Mathematics ; Computational Mathematics ; General Mathematics ; Education
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  • Beschreibung: This study was conducted to examine the effect of using Kahoot! on students’ achievement of their accounting subject. The accounting subject is viewed as a difficult subject and was often dislike by many students. Therefore, this study hopes to provide evidence on a tool that may attract students to learn accounting subject known as Kahoot!. The study used a pre-experimental case study research design with explanatory sequential mixed method. A sample of 22 Malaysian students aged 16 years was selected from a school in northern Peninsular Malaysia. The instrument used was a pre-test and post-test which contained 30 multiple choice items. The Kuder-Richardson reliability value (KR20) is .85. The t-test result shows that there is a significant difference between the pre- and post-test accounting subject achievement scores of the students. Interviews indicates that the students enjoyed learning using Kahoot! and it helps them to be more engaged with the subject.